ZBrush: Zero to HERO

£1,997.00 + VAT

This is a bespoke course, please contact us for dates




This is delivered as a Live Online “Virtual Class” – What is a Virtual Class? More info here

Paint in 3D and sculpt objects with help from our ZBrush tutorials. Explore a wide range of topics, including how to design and create 3D textures using a 3D brush, or use the Pixologic application to export models and texture maps.


Who is this course for?

Anyone wanting to use Zbrush who needs to know the basics and more.


Assumed Knowledge

Ability to use a computer and a keen knowledge of the games industry.


    Day 1

    • Introduction
    • Interface, basic setup, explaining what a ztool is
    • Starting a basic sculpt
    • How to use brushes
    • Change the intensities and sizes of the brushes etc…
    • Zooming, rotating and panning
    • Start a sculpture with Zspheres ( I will teach process of starting a sculpture from scratch in zbrush)
    • We will make a hand and sculpt from reference photos.

    Day 2

    • Start a sculpture from scratch with Z-sketching (there are many ways to start in zbrush, this is the most fun and most commonly used)
    • Explain how to turn from zsketch mode into a ztool
    • Explain subdivisions levels and working with different levels of details
    • How to mirror geometry when sculpting a head a body
    • Property sizes
    • How to creating time lapses and Turntables for showreels
    • How to bring in reference images as image planes
    • Using different subtools, to build separate parts of the character and bring them together
    • How to merge tools and blend them together
    • Working with different brushes
    • Working with Dynamesh and how to rebuild geometry
    • Working with Alphas with different kinds of strokes

    Day 3

    • Working with “transpoze” and how to mask the sculpture.
    • How to pose a character
    • How to create your own “zbrush alphas” in Photoshop
    • Texturing
    • Polypainting

    Day 4

    • Working with spotlight.
    • Extracting objects from the mesh, to create cloths
    • Hard surface/edge modelling in zbrush
    • Rebuilding geometry in zbrush for lower topology
    • Creasing edges


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