The Launch of Unreal Engine 5
What There Is to Love About It

With brand new core technologies of Lumen and Nanite virtualised micropolygon geometry, things are about to get real and wild in a big way! Not only does this next generation reach for photorealism akin to real life and movie CG, but also aims to make the lives of development teams easier and propel the gaming industry forward in graphics quality.

Rejoice in the knowledge that Unreal Engine 5 will be available in preview in early 2021 and in full release late 2021 supporting Android, iOS, Mac, PC, current-generation consoles and next-generation consoles.

Here are a few highlights of Unreal Engine 5:

Artists and designers can create more dynamic scenes with Lumen

As a dynamic global illumination solution, the beauty of Lumen lies in its ability to react immediately to light and scene changes. Indirect light adapts accordingly when creating various scenes such as using a flashlight, blasting holes in the roof or walls or even altering the sun’s angle for the time of day. Artists are now free to create without concern for polycounts.

Lumen saves the artist much time

Artists can move light within the Unreal Editor and the lighting will resemble what it looks like on console. Eliminating the need to wait for lightmap bakes to be completed or to author lightmap UV’s and thanks to fully dynamic global illumination- unparalleled realism is now within reach.

Nanite pushes geometry to new levels

With Nanite’s virtualised micropolygon geometry artists have free reign to recreate as many geometric details as the eye can view. Film-quality source art built from billions of polygons can be directly imported into Unreal Engine. Upload your CAD data, Zbrush sculpts or photogrammetry scans directly into Unreal Engine and experience the magic.

game development software

Image Credit: Unreal Engine

No loss of quality with Nanite geometry

Goodbye baking details to normal maps and manually authoring LODs! Because thanks to Nanite geometry being scaled and streamed in real life, there are no more draw count budgets, polygon count budgets, or polygon memory budgets.

Quixel Megascans library saves you time

Hooray for the Quixel megascans library tied into Unreal Engine which creates film-quality assets scanned from real ones to make content creating smoother. Dig into a huge collection of free assets. Avoid having to create any props for your games such as furniture, rocks, or even mountains.

Decreasing time and costs while building high-quality content

According to Epic Games, while they always aim to please developers with more features, they also want to enable developers to become productive and build sustainable businesses. They have also opened it up for everyone with their online services and encourage players to connect across all platforms, contribute it back by using it in their games and have players add their friends too.

Image Credit: Unreal Engine

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